Sixth-grade students’ experiences of a digital game-based learning environment: A didactic analysis

Students' conceptual understanding and mathematical process skills can be improved through digital games in mathematics education. The starting point of this study is the idea of having students encounter this kind of environment. The study didactically describes the process of 6th-grade studen...

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Bibliographic Details
Main Authors: Gök, Mustafa, İnan, Mevlüt
Format: UMS Journal (OJS)
Language:eng
Published: Universitas Muhammadiyah Surakarta 2021
Subjects:
Online Access:https://journals.ums.ac.id/index.php/jramathedu/article/view/13687
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