Virtual Reality Visualization of Tongkonan Traditional House as Promotional Media for Cultural Tourism using ADDIE Model

Indonesia is a country that is rich in culture and customs. Indonesia also has great potential in the field of tourism, especially cultural tourism. The key to attracting tourist visitors lies in the information media provided. In this paper, a desktop-based application is developed with 3D virtual...

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Main Authors: Hayat, Cynthia, Panggeso, David
Format: UMS Journal (OJS)
Language:eng
Published: Department of Informatics, Universitas Muhammadiyah Surakarta, Indonesia 2020
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Online Access:https://journals.ums.ac.id/index.php/khif/article/view/11049
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author Hayat, Cynthia
Panggeso, David
author_facet Hayat, Cynthia
Panggeso, David
author_sort Hayat, Cynthia
collection OJS
description Indonesia is a country that is rich in culture and customs. Indonesia also has great potential in the field of tourism, especially cultural tourism. The key to attracting tourist visitors lies in the information media provided. In this paper, a desktop-based application is developed with 3D virtual reality graphics model technology with Tongkonan traditional house from the Toraja tribe and their environment as the object. This 3D virtual reality visualization aims to be an interactive promotional media for the millennial generation in introducing cultural tourism, especially the Tongkonan traditional house of Toraja. In this application, the user can explore the traditional house objects as a whole – with the help of navigation control in the form of keyboard and mouse. The ADDIE model method was used in designing this desktop application. The user response test was used to measure respondents' attitudes toward the application using the Likert scale and succeeded in getting the very good category in 17 questionnaire statements and the good category in three questionnaire statements. Therefore, it can be concluded that the VR visualization of Tongkonan Traditional House can act as an interactive promotional media to the millennial generation.
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institution Universitas Muhammadiyah Surakarta
language eng
publishDate 2020
publisher Department of Informatics, Universitas Muhammadiyah Surakarta, Indonesia
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spelling oai:ojs2.journals.ums.ac.id:article-11049 Virtual Reality Visualization of Tongkonan Traditional House as Promotional Media for Cultural Tourism using ADDIE Model Hayat, Cynthia Panggeso, David 3D virtual reality, traditional house, tongkonan, ADDIE model Indonesia is a country that is rich in culture and customs. Indonesia also has great potential in the field of tourism, especially cultural tourism. The key to attracting tourist visitors lies in the information media provided. In this paper, a desktop-based application is developed with 3D virtual reality graphics model technology with Tongkonan traditional house from the Toraja tribe and their environment as the object. This 3D virtual reality visualization aims to be an interactive promotional media for the millennial generation in introducing cultural tourism, especially the Tongkonan traditional house of Toraja. In this application, the user can explore the traditional house objects as a whole – with the help of navigation control in the form of keyboard and mouse. The ADDIE model method was used in designing this desktop application. The user response test was used to measure respondents' attitudes toward the application using the Likert scale and succeeded in getting the very good category in 17 questionnaire statements and the good category in three questionnaire statements. Therefore, it can be concluded that the VR visualization of Tongkonan Traditional House can act as an interactive promotional media to the millennial generation. Department of Informatics, Universitas Muhammadiyah Surakarta, Indonesia 2020-09-30 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf https://journals.ums.ac.id/index.php/khif/article/view/11049 10.23917/khif.v6i2.11049 Khazanah Informatika : Jurnal Ilmu Komputer dan Informatika; Vol. 6 No. 2 October 2020 Khazanah Informatika; Vol. 6 No. 2 October 2020 2477-698X 2621-038X eng https://journals.ums.ac.id/index.php/khif/article/view/11049/6050 Copyright (c) 2020 Khazanah Informatika: Jurnal Ilmu Komputer dan Informatika http://creativecommons.org/licenses/by/4.0
spellingShingle 3D virtual reality, traditional house, tongkonan, ADDIE model
Hayat, Cynthia
Panggeso, David
Virtual Reality Visualization of Tongkonan Traditional House as Promotional Media for Cultural Tourism using ADDIE Model
title Virtual Reality Visualization of Tongkonan Traditional House as Promotional Media for Cultural Tourism using ADDIE Model
title_full Virtual Reality Visualization of Tongkonan Traditional House as Promotional Media for Cultural Tourism using ADDIE Model
title_fullStr Virtual Reality Visualization of Tongkonan Traditional House as Promotional Media for Cultural Tourism using ADDIE Model
title_full_unstemmed Virtual Reality Visualization of Tongkonan Traditional House as Promotional Media for Cultural Tourism using ADDIE Model
title_short Virtual Reality Visualization of Tongkonan Traditional House as Promotional Media for Cultural Tourism using ADDIE Model
title_sort virtual reality visualization of tongkonan traditional house as promotional media for cultural tourism using addie model
topic 3D virtual reality, traditional house, tongkonan, ADDIE model
topic_facet 3D virtual reality, traditional house, tongkonan, ADDIE model
url https://journals.ums.ac.id/index.php/khif/article/view/11049
work_keys_str_mv AT hayatcynthia virtualrealityvisualizationoftongkonantraditionalhouseaspromotionalmediaforculturaltourismusingaddiemodel
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